NANO: A relaxing ambient music game
Benign particles types are MATTER, CATALYST, and FLORA. Malign particles are ANTI-MATTER, ANTI-CATALYST, and VIRUS.
ANTI-MATTER particles destroy all the unconverted MATTER stored in the node.
On each level some flow lines will remain FIXED while other AUTOMATA flow lines will move automatically. AUTOMATA lines can be disruptive, but also provide the key to altering the FIXED flow lines. The FIXED flow lines also provide a binary level meter, so you can anticipate which flow lines will be immobilized in the next level.
The bright green FLORA particle takes a bit of patience to use since it moves contrary to the rest of the particles, and using it may mean disturbing a carefully arranged field. However, it can also be a life-saver when the stream of particles has many VIRUSes and one needs a shield to filter malign items.
"The simple ability to meditate, while in a crowded city bus, showed me how much Nano was truly worth. Due to that, as well as how much I actually liked the game, I am giving Nano five-out-of-five stars."
"Adrian has differentiated himself by bridging two talents to create an experience that few artists can compete with or even conceive of."
"Fade Away and Radiate: Nano Relaxes You with Sight, Sound, Touch."
"Ever since I downloaded NANO, I have found myself playing it after a hard day of class. It has really become a sort of an electronic stress ball for me... 7.5/10 - Very good."
"One of the most interesting features is the fact that this game is relaxing in all senses of the word. The particle colors are soothing and the sound track is phenomenal."
"What is wonderful about this game, if it can be called such, is that it is completely open to your interpretation and understanding of the process....the path is more about the experience rather than the actual achievement. The game is playable without the instructions by pure desire to guide particles to nodes and by doing so generate visual effects and sound."
I'll have a song based on the NANO tones on the upcoming Workaholics Autonomous album.
I'm working on another interactive soundtrack for a FORMation game called HEXXIS. Visit FORMationAlliance for more info. Jason Franzen - the designer of HEXXIS and several other FORMation games - and I are very excited about this upcoming title, we hope you'll check it out. Let us know if you'd like an update when we release this game.
|FUTURE WORK AND INSTALLATION ART
This app is is a miniaturization of an installation work I'm creating. The installation version will be used in standalone mode in a gallery and will be triggered by the motion of people as seen by a ceiling-mounted camera, and will behave very much like this iPhone/iPod app, but using a 42" LCD for display and high quality speakers for the music. It will be somewhat of an experiment to see if gallery visitors can cooperatively explore and "play" NANO in such a setting without any instruction.
One aspect of installation work that has been challenging is the inability to sell a derivative work which adequately captures the experience of the installation. I've seen single frames extracted from a video-based work and then painted upon, DVD documentaries of a work, and other objects, but typically not interactive items. I'm hoping the iPhone/iPod platform can allow this circumstance to change. It will help enable artists to earn more from their installation concepts, and also allow budding artists to take home something that provides inspiration. Interactive installation art involves a broad range of technical and creative skills, and the genre provides a venue for sparking collaborations.